Nicholas Clooney

Timeline

#agents

3 entries following this thread through the timeline.

Nicholas Clooney

blog: Your Sub-Agents Shouldn't Disappear: Meet tmux-agents

I published Your Sub-Agents Shouldn't Disappear: Meet tmux-agents, the introduction to tmux-agents that my last two posts kept pointing back to. It covers why I wanted visible sub-agent sessions, how I use them on my game and this blog, and how to try the tool. I also wrote down a few of the design choices and the limits I'm still working through.

Nicholas Clooney

blog: Messy Chat with Your Agents? You Just Need One More. Really.

I published Messy Chat with Your Agents? You Just Need One More. Really., about splitting the Claude agent I talk to from the one coordinating work on my Stone Age remake. With tmux-agents, the new main agent has one peer: the coordinator, which handles the main Codex agent and its sub-agents. The post shows the setup before and after, why my conversation got quieter, and the extra hand-off that comes with it.

Nicholas Clooney

blog: I Gave My Coding Agents a Shared Worktree Pool

I published I Gave My Coding Agents a Shared Worktree Pool, about the worktrees Claude and Codex left behind while I was building my Stone Age remake. I run those agents through tmux-agents, which I shipped the day before. I replaced fresh checkouts with reusable slots and shared asset folders, then made a general Python version available as a gist. The post covers the lease rules, the disk cleanup that prompted them, and what I have and haven't tested yet.