Nicholas Clooney

Timeline

#images

2 entries following this thread through the timeline.

Nicholas Clooney

thoughts: The dotfiles card image is uncannily real

I keep staring at the new dotfiles project card image, generated by GPT, and getting a little mind-blown. Not only is every bit of text actually real text rather than the usual AI gibberish, the content itself coheres: the Ghostty window on the left shows plausible git aliases, the tmux pane in the middle has a believable folder listing, a git log, and a btop-style stats block, and the Emacs frame on the right has elisp in init.el and YAML in config.yml that kinda parse as real config.

And on top of that, Ghostty, tmux, and Emacs are exactly the tools I actually use, even if I haven't reached for those particular git aliases in a long, long time.

Generated overhead shot of a desk with three terminal windows showing Ghostty git aliases, tmux with folder listing and btop stats, and Emacs with elisp and YAML config
The dotfiles card image, with text that is somehow all real and coherent.

Still huh. Genuinely surprised by how far this has come.

Nicholas Clooney

thoughts: ProjectSpire image quality surprise

Side-by-side comparison of the Conflagration+ card in Slay the Spire and the ProjectSpire app, with the app rendering appearing cleaner
Pixel peeping Conflagration+ in-game (left) beside the ProjectSpire app render (right).

I was pixel peeping ProjectSpire against the actual game, comparing the original Slay the Spire PNG in-game with my app's q85 WebP version generated from that same source art.

Somehow, despite the game having the full-resolution PNG available, the card looks worse in-game than it does in my app.

My educated guess is that the game has its own processing and rendering pipeline, with its own constraints and reasons for the final image quality tradeoff.

Still: huh. I am genuinely surprised by that.